DOREAVINEAA BEACON OF HOPE
A GUIDE TO THE WORLD

A city built to be lived in.

Doreavinea was never meant to be a palace on a mountain. It is a place of shops, paths, flowing water and people who know one another. Its oldest stories are written into things its inhabitants once used every day.

Schematic showing how the first open gate, fountain square, Main Street and eight outpost communities relate in the narrative
Reading atlas only. This is a schematic of relationships, not a scale map or claim about where current playable outposts are positioned.
START HERE

Five things worth knowing.

  1. The fountain square. The community's centre and the visible sign of restored water.
  2. Main Street. A familiar row of shops and a road worth walking rather than a monumental boulevard.
  3. The first gate. The old stone entrance to Founders Alley. Other lands have gates of their own.
  4. Eight outposts. Independent Seeker communities with modest market stalls. None is required to follow another in order.
  5. The returning land. Nature has grown through the old city. Opening a district means making its paths and water supply safe for people again.
THE LANDSCAPE

Small details carry the history.

The strongest places in Doreavinea are remembered through their use. A kettle left beside the fountain. A blue workshop door. A stone marked by years of water. A shop sign a young founder has chosen to make their own.

Nessa’s modest workshop with its familiar blue door

The blue door

Nessa's workshop is not a castle or a throne room. It is a working place with two apprentices and a crooked sign.

A worn Roman stone gate sealed during the fall of Doreavinea

The ancient gates

Broad, weathered Roman stone. Etched markings in the arch. A simple glass beacon that records a route made ready again.

A group of modest Seeker stalls near the forest

The outposts

Marketplaces on the edge of recovered land, surrounded by natural streams and the forest that grew while the founders were away.

Story and playable World

Some chapters follow future restoration arcs and later discoveries. Illustrations here interpret the approved story and current World visual language; they do not claim that every described route, outpost or gate is already open to players.